YTrémas
 
Maÿlis d'Haultfoeuille

People often remember me for the unconventional umlaut on the “y” (“trémas” → umlaut in English). A small detail that makes it memorable and reflects the approach I bring to every project.

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I'm a Product UX/UI & Interaction Designer with +4 years of experience in regulated and high-complexity environments (tech, healthcare, automotive...). I collaborate with corporate or independent teams of all sizes. I design interaction and data visualization systems for critical contexts, from complex SaaS platforms to embedded and spatial experiences within connected or intelligent ecosystems (XR, HCI, AI) combining technical expertise with strategic thinking.

/ PRODUCT DESIGN
/ WEB & DIGITAL DESIGN
/ IMMERSIVE & SPATIAL EXPERIENCES | XR
/ DESIGN SYSTEMS

Full portfolio available upon request. Some projects are protected by strict non-disclosure agreements.

I am currently based in Paris. I have previously lived and worked in Munich and Geneva, which has given me an informed perspective on diverse business workflows and design cultures. Collaboration and clear communication are central to my process, ensuring your project stays strong over the long term.

I gratuated from HEAD-Genève in Media Design and HEAR-Strasbourg in Visual Communication. 

WHAT MAKES MY APPROACH DIFFERENT

With roots in graphic design and virtual reality, I approach product design through the lens of interaction and perception. This background shapes how I structure interfaces, considering not only visual clarity but also how users navigate, interpret, and interact with complex systems.

WHAT DOES SAAS/UX DESIGN HAVE TO DO WITH XR?

Four years ago, designing a VR product felt like a niche experiment. Today, spatial interfaces are showing up in surgical workflows, vehicle engineering and live diagnostics, exposing every UX problem to a third dimension. SaaS platforms and immersive environments break the same way: cognitive overload, time pressure, physical constraints, high-stakes decisions. Without an understanding of these, no interface holds up. That's exactly why I work across both.

I Worked With

TheNutrasphere
Rosalie Vernier
Oredge
BMW
Tout Bleu music
Royal Opera House

I Worked For

2024 - 2026

Snke GmbH as a Product Designer | UX & XR focus

Munich, DE

2022 - 2024

Kontrastmoment GmbH as an Interaction Designer | XR

Munich, DE

2021

Z1 Studio as an Interaction Designer | 3D & VFX

Geneva, CH

Exhibited At

2024

Munich Creative Business Week

TreeLifve (VR)

Munich, DE

2021

Biennale internationale de design graphique

Sub. (code-to-print edition)

Chaumont, FR

2021

Numerik Games

Blind Rumors (VR)

Yverdon-les-Bains, CH

2021

GSGS' 21 | International conference on gamification

The Lake (video game)

Geneva, CH & Online

2021

Distortion Festival

Fragments (short-video)

Geneva, CH & Online

2019

Festival Visions d'exil

Fragments (short-video)

Paris, FR

2018

Nuit de l'Aubette

Aubette 1928 (digital performance)

Strasbourg, FR

ALL RIGHTS RESERVED | last update on 18-11 © 2025